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ShapeKey Sync

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1.0.4 is fixed, i noticed a problem when a collection wasn't set and i realized that i was stupid and plugged stuff in the wrong thing, now it should be fixed


ShapeKey Sync lets you set the same named shape key to multiple objects.

you can find it on the data tab and move it around to your liking!


HOW TO USE IT:

First select the main object, then the shape key you want to change and it will do it for all of them.

  • the collection field let you select a collection (duh) to which the addon needs to be confined, if no collection is selected then it will automatically use the scene collection.
  • the AllObject toggle is useful if you want to set (or not) that shapekeys for all the sub-collections, so if toggled on, all your object (no matter how many sub-collections you have) will inherit that transformation. Otherwise only the object directy inside will inherit the transformation.



don't worry about having objects that don't have the same shape keys, it will not mess with them, it will only act if it will find the correct name.


this software is protected by the gpl4 license: https://creativecommons.org/licenses/by/4.0/deed.en, You can edit it, share but DON'T SELL IT, if you do i'll be very angy 😾, and sad, pwease be nice.

ALSO, sorry for the awful images, i didn't wanted to put too much effort on the thumbnail

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ShapeKey Sync

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